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<h1>/home/ph3w/Bureau/lif7-bomberman/main.cpp</h1>  </div>
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<div class="contents">
<a href="main_8cpp.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="options_8h.html">options.h</a>&quot;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include &quot;<a class="code" href="partie_8h.html">partie.h</a>&quot;</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="preprocessor">#ifdef __LIB_ncurses__</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">    #include &quot;<a class="code" href="moteur__ncurses_8h.html">moteur_ncurses.h</a>&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#elif __LIB_SDL__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">    #include &quot;<a class="code" href="moteur__sdl_8h.html">moteur_sdl.h</a>&quot;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#elif __LIB_SFML__</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor">    #include &quot;<a class="code" href="moteur__sfml_8h.html">moteur_sfml.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#endif</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="debug_8h.html">debug.h</a>&quot;</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="comment">/*******************************************************************************</span>
<a name="l00015"></a>00015 <span class="comment">* CONVENTION DE PROGRAMATION !</span>
<a name="l00016"></a>00016 <span class="comment">* Toutes les variables d&#39;une class doivent commencer par &quot;c_&quot;</span>
<a name="l00017"></a>00017 <span class="comment">* Toutes les variables globales doivent commencer par &quot;G_&quot; et être écrites en MAJ</span>
<a name="l00018"></a>00018 <span class="comment">*</span>
<a name="l00019"></a>00019 <span class="comment">* BUG:</span>
<a name="l00020"></a>00020 <span class="comment">*   - Lors de la colision de 2 flammes</span>
<a name="l00021"></a>00021 <span class="comment">*</span>
<a name="l00022"></a>00022 <span class="comment">* A FAIRE</span>
<a name="l00023"></a>00023 <span class="comment">*   - Mettre des const la où il faut dans les *.h</span>
<a name="l00024"></a>00024 <span class="comment">*   - Optimiser avec des inline</span>
<a name="l00025"></a>00025 <span class="comment">*</span>
<a name="l00026"></a>00026 <span class="comment">*/</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 
<a name="l00029"></a><a class="code" href="main_8cpp.html#ac6fa6d87f0c898f27051d6650896878f">00029</a> <span class="keywordtype">int</span> <a class="code" href="main_8cpp.html#ac6fa6d87f0c898f27051d6650896878f">main</a>( <span class="keywordtype">int</span> argc, <span class="keywordtype">char</span>* arvg[] )
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031     (void)argc;
<a name="l00032"></a>00032     (void)arvg;
<a name="l00033"></a>00033 
<a name="l00034"></a>00034     <span class="comment">//  NE PAS OUBLIER DE CHANGER LE NOM &quot;bug.log&quot; EN BAS DANS LE remove() !</span>
<a name="l00035"></a>00035     freopen(<span class="stringliteral">&quot;bug.log&quot;</span>, <span class="stringliteral">&quot;w&quot;</span>, stderr);<span class="comment">// Redirection du flux d&#39;erreur dans un fichier</span>
<a name="l00036"></a>00036     srand(time(NULL));<span class="comment">// Make random</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038     <span class="comment">// Initialisation des options général</span>
<a name="l00039"></a>00039     <a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>();
<a name="l00040"></a>00040 
<a name="l00041"></a>00041     <span class="comment">// Init Moteur d&#39;affichage</span>
<a name="l00042"></a>00042 <span class="preprocessor">    #ifdef __LIB_ncurses__</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>        <a class="code" href="classmoteur__ncurses.html" title="Gère l&amp;#39;affichage via le moteur &amp;quot;graphique&amp;quot; NCurses.">moteur_ncurses</a> m;
<a name="l00044"></a>00044 <span class="preprocessor">    #elif __LIB_SDL__</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>        <a class="code" href="classmoteur__sdl.html" title="Gère l&amp;#39;affichage via le moteur graphique SDL.">moteur_sdl</a>&amp; m = <a class="code" href="classmoteur__sdl.html#a275eb203b7d8d395945c03ba036e1360" title="Renvoie l&amp;#39;instance de la class. Si pas d&amp;#39;instance, alors création d&amp;#39;une instance...">moteur_sdl::getInstance</a>();
<a name="l00046"></a>00046 <span class="preprocessor">    #elif __LIB_SFML__</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span>        <a class="code" href="classmoteur__sfml.html" title="Gère l&amp;#39;affichage via le moteur graphique SFML.">moteur_sfml</a>&amp; m = <a class="code" href="classmoteur__sfml.html#aa5290106520ad011241051d3f60435f1" title="Renvoie l&amp;#39;instance de la class. Si pas d&amp;#39;instance, alors création d&amp;#39;une instance...">moteur_sfml::getInstance</a>();
<a name="l00048"></a>00048 <span class="preprocessor">    #endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050     <span class="comment">// Appel des menus</span>
<a name="l00051"></a>00051     <span class="comment">//**************************************************************************</span>
<a name="l00052"></a>00052     <span class="comment">//**************************************************************************</span>
<a name="l00053"></a>00053     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* menu_main[] = {  <span class="comment">// ATTENTION ! Si ajout / suppresion d&#39;un menu,</span>
<a name="l00054"></a>00054         <span class="stringliteral">&quot;Jouer&quot;</span>,                        <span class="comment">// NE PAS OUBLIER de modifier le for !</span>
<a name="l00055"></a>00055         <span class="stringliteral">&quot;Options&quot;</span>,
<a name="l00056"></a>00056         <span class="stringliteral">&quot;Quitter&quot;</span>
<a name="l00057"></a>00057     };
<a name="l00058"></a>00058     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* menu_options[] = {   <span class="comment">// ATTENTION ! Si ajout / suppresion d&#39;un menu,</span>
<a name="l00059"></a>00059         <span class="stringliteral">&quot;Port&quot;</span>,                             <span class="comment">// NE PAS OUBLIER de modifier le for !</span>
<a name="l00060"></a>00060         <span class="stringliteral">&quot;Clavier&quot;</span>,
<a name="l00061"></a>00061         <span class="stringliteral">&quot;Retour&quot;</span>
<a name="l00062"></a>00062     };
<a name="l00063"></a>00063     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* menu_options_claviers[] = {  <span class="comment">// ATTENTION ! Si ajout / suppresion d&#39;un menu,</span>
<a name="l00064"></a>00064         <span class="stringliteral">&quot;Clavier Joueur 1&quot;</span>,                         <span class="comment">// NE PAS OUBLIER de modifier le for !</span>
<a name="l00065"></a>00065         <span class="stringliteral">&quot;Clavier Joueur 2&quot;</span>,
<a name="l00066"></a>00066         <span class="stringliteral">&quot;Clavier Joueur 3&quot;</span>,
<a name="l00067"></a>00067         <span class="stringliteral">&quot;Clavier Joueur 4&quot;</span>,
<a name="l00068"></a>00068         <span class="stringliteral">&quot;Retour&quot;</span>
<a name="l00069"></a>00069     };
<a name="l00070"></a>00070     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* menu_jeu[] = {   <span class="comment">// ATTENTION ! Si ajout / suppresion d&#39;un menu,</span>
<a name="l00071"></a>00071         <span class="stringliteral">&quot;Offline&quot;</span>,                      <span class="comment">// NE PAS OUBLIER de modifier le for !</span>
<a name="l00072"></a>00072         <span class="stringliteral">&quot;Online&quot;</span>,
<a name="l00073"></a>00073         <span class="stringliteral">&quot;Retour&quot;</span>
<a name="l00074"></a>00074     };
<a name="l00075"></a>00075     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* menu_replay[] = {    <span class="comment">// ATTENTION ! Si ajout / suppresion d&#39;un menu,</span>
<a name="l00076"></a>00076         <span class="stringliteral">&quot;Refaire une partie&quot;</span>,               <span class="comment">// NE PAS OUBLIER de modifier le for !</span>
<a name="l00077"></a>00077         <span class="stringliteral">&quot;Changer de map&quot;</span>,
<a name="l00078"></a>00078         <span class="stringliteral">&quot;Retour&quot;</span>
<a name="l00079"></a>00079     };
<a name="l00080"></a>00080     <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* menu_online[] = {        <span class="comment">// ATTENTION ! Si ajout / suppresion d&#39;un menu,</span>
<a name="l00081"></a>00081         <span class="stringliteral">&quot;Creer une partie (host)&quot;</span>,              <span class="comment">// NE PAS OUBLIER de modifier le for !</span>
<a name="l00082"></a>00082         <span class="stringliteral">&quot;Joindre une partie (client)&quot;</span>,
<a name="l00083"></a>00083         <span class="stringliteral">&quot;Retour&quot;</span>
<a name="l00084"></a>00084     };
<a name="l00085"></a>00085     <span class="keywordtype">char</span> titreNomJoueurNumI[30] = {0};
<a name="l00086"></a>00086     <span class="keywordtype">char</span> nomJoueurNumI[21] = {0};
<a name="l00087"></a>00087     <span class="keywordtype">char</span> finPartie[70] = {0};
<a name="l00088"></a>00088     <span class="keywordtype">char</span> IP[21] = <span class="stringliteral">&quot;127.0.0.1&quot;</span>;<span class="comment">// Taille max 16</span>
<a name="l00089"></a>00089 
<a name="l00090"></a>00090     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> entry = 0;
<a name="l00091"></a>00091     <span class="keywordtype">int</span> tmp = 0;
<a name="l00092"></a>00092     <span class="keywordtype">bool</span> retourMenuAudessus = 0;
<a name="l00093"></a>00093     <span class="keywordflow">do</span>{
<a name="l00094"></a>00094         <span class="comment">/***********************************************************************</span>
<a name="l00095"></a>00095 <span class="comment">        * Menu d&#39;accueil</span>
<a name="l00096"></a>00096 <span class="comment">        */</span>
<a name="l00097"></a>00097         <span class="keywordflow">switch</span>( entry = m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(<span class="stringliteral">&quot;&quot;</span>, menu_main, 3) )
<a name="l00098"></a>00098         {
<a name="l00099"></a>00099             <span class="comment">/*******************************************************************</span>
<a name="l00100"></a>00100 <span class="comment">            * Jouer :: Type de partie</span>
<a name="l00101"></a>00101 <span class="comment">            */</span>
<a name="l00102"></a>00102             <span class="keywordflow">case</span> 1: {
<a name="l00103"></a>00103                 <span class="keywordflow">do</span>{
<a name="l00104"></a>00104                     <span class="keywordflow">switch</span>( entry = m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(<span class="stringliteral">&quot;Type de partie&quot;</span>, menu_jeu, 3) )
<a name="l00105"></a>00105                     {
<a name="l00106"></a>00106                         <span class="comment">/*******************************************************</span>
<a name="l00107"></a>00107 <span class="comment">                        * Offline</span>
<a name="l00108"></a>00108 <span class="comment">                        */</span>
<a name="l00109"></a>00109                         <span class="keywordflow">case</span> 1: {<span class="comment">// Offline</span>
<a name="l00110"></a>00110                             <span class="keywordflow">while</span>( m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#a924bb726b5d2a413f4da0fe7a00962a2" title="Créer un menu pour récupérer un nombre entré par un utilisateur.">getNombre</a>(<span class="stringliteral">&quot;Entrez le nombre de joueur&quot;</span>, 2, 2, 4, &amp;tmp) != 3 &amp;&amp; m.isWindowOpen() )
<a name="l00111"></a>00111                             {
<a name="l00112"></a>00112                                 <span class="comment">// Menu suivant</span>
<a name="l00113"></a>00113                                 <a class="code" href="classpartie.html" title="Permet de gérer une partie offline ou online ( host et client ).">partie</a> jeu;
<a name="l00114"></a>00114                                 jeu.<a class="code" href="classpartie.html#a2003f42af8a8c3f3038e0707ca966821" title="Definie le nombre de joueur.">def_nbJoueurs</a>(tmp);
<a name="l00115"></a>00115 
<a name="l00116"></a>00116                                 <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;tmp &amp;&amp; m.isWindowOpen(); i++ )
<a name="l00117"></a>00117                                 {
<a name="l00118"></a>00118                                     nomJoueurNumI[0] = 0;
<a name="l00119"></a>00119                                     sprintf(titreNomJoueurNumI, <span class="stringliteral">&quot;Joueur %d entrez votre nom&quot;</span>, i+1);
<a name="l00120"></a>00120                                     <span class="keywordflow">if</span>( m.<a class="code" href="classmoteur__sfml.html#a8628e69118d8923eff8fad979f791da2" title="Permet d&amp;#39;obtenir du texte.">getTexte</a>( titreNomJoueurNumI, nomJoueurNumI ) == 3 ){
<a name="l00121"></a>00121                                         retourMenuAudessus = 1;
<a name="l00122"></a>00122                                         <span class="keywordflow">break</span>;<span class="comment">// Permet de remonter au menu au dessus</span>
<a name="l00123"></a>00123                                     }
<a name="l00124"></a>00124 
<a name="l00125"></a>00125                                     jeu.<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(i)-&gt;<a class="code" href="classperso.html#a790e87487c0adb4360d690b2f2f2d05b" title="Modifie le nom du personnage.">defNom</a>(nomJoueurNumI);
<a name="l00126"></a>00126                                 }
<a name="l00127"></a>00127 
<a name="l00128"></a>00128                                 <span class="keywordflow">if</span>( !retourMenuAudessus &amp;&amp; m.isWindowOpen() ){
<a name="l00129"></a>00129                                     <span class="keywordflow">do</span>{
<a name="l00130"></a>00130                                         m.<a class="code" href="classmoteur__sfml.html#a07c05115d0ba260cb5df07e310fda5e9">forcerRafraichissement</a>();
<a name="l00131"></a>00131                                         tmp = jeu.<a class="code" href="classpartie.html#a9133cb48f9a3975c089dbc5dba8311c4" title="Lance le jeu.">main</a>( m.<a class="code" href="classmoteur__sfml.html#a2f096be2aa41c3a7045731ff39af1fcf">afficherMapEtEvent</a> );
<a name="l00132"></a>00132                                         <span class="keywordflow">if</span>( tmp &gt;= 1 )
<a name="l00133"></a>00133                                             sprintf(finPartie, <span class="stringliteral">&quot;Le joueur(%d) %s a gagne !&quot;</span>, tmp, jeu.<a class="code" href="classpartie.html#adb715dd93594bf27e53b84236a3abd31" title="Renvoie le nom du gagnant de la partie.">getWinnerName</a>().c_str());
<a name="l00134"></a>00134                                         <span class="keywordflow">if</span>( tmp == 0 )
<a name="l00135"></a>00135                                             sprintf(finPartie, <span class="stringliteral">&quot;Match nul ! Pas de gagnant !&quot;</span>);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137                                     }<span class="keywordflow">while</span>( tmp &gt;= 0 &amp;&amp; m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(finPartie, menu_replay, 3) != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00138"></a>00138                                 }
<a name="l00139"></a>00139                                 retourMenuAudessus = 0;
<a name="l00140"></a>00140                             }
<a name="l00141"></a>00141                             <span class="keywordflow">break</span>;
<a name="l00142"></a>00142                         }
<a name="l00143"></a>00143                         <span class="comment">/*******************************************************</span>
<a name="l00144"></a>00144 <span class="comment">                        * Online</span>
<a name="l00145"></a>00145 <span class="comment">                        */</span>
<a name="l00146"></a>00146                         <span class="keywordflow">case</span> 2: {<span class="comment">// Online</span>
<a name="l00147"></a>00147                             <span class="keywordflow">do</span>{
<a name="l00148"></a>00148                                 <span class="keywordflow">switch</span>( entry = m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(<span class="stringliteral">&quot;Type de connection&quot;</span>, menu_online, 3) )
<a name="l00149"></a>00149                                 {
<a name="l00150"></a>00150                                     <span class="comment">/***********************************************</span>
<a name="l00151"></a>00151 <span class="comment">                                    * Host</span>
<a name="l00152"></a>00152 <span class="comment">                                    */</span>
<a name="l00153"></a>00153                                     <span class="keywordflow">case</span> 1: {<span class="comment">// RESTE A DEF: le nb player total, nb player local</span>
<a name="l00154"></a>00154                                         <span class="comment">/***************************************</span>
<a name="l00155"></a>00155 <span class="comment">                                        * Nombre de joueur TOTAL</span>
<a name="l00156"></a>00156 <span class="comment">                                        */</span>
<a name="l00157"></a>00157                                         <span class="keywordflow">while</span>( m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#a924bb726b5d2a413f4da0fe7a00962a2" title="Créer un menu pour récupérer un nombre entré par un utilisateur.">getNombre</a>(<span class="stringliteral">&quot;Nombre de joueur TOTAL&quot;</span>, 2, 2, 4, &amp;tmp) != 3 &amp;&amp; m.isWindowOpen() )
<a name="l00158"></a>00158                                         {
<a name="l00159"></a>00159                                             <a class="code" href="classpartie.html" title="Permet de gérer une partie offline ou online ( host et client ).">partie</a> jeu;
<a name="l00160"></a>00160                                             jeu.<a class="code" href="classpartie.html#ade01e6f9ef64f5dbc1cc1cb725a7a379" title="Permet de modifier la connection: Host, Local, None ( pas de connection ).">def_connection</a>( <a class="code" href="classpartie.html#ab404c2e853ee2e820a91f97bbb826207a07002cd38b9e91b9cc306606db34c632">partie::CNX_Host</a> );
<a name="l00161"></a>00161                                             jeu.<a class="code" href="classpartie.html#a6e482f58cab5db9b2e529ec23784f8ae" title="Renvoie le serveur utilisé pour communiquer.">getServeur</a>()-&gt;<a class="code" href="classbase_client_server.html#ae24984bbf180c9fe1e75160e108dbaa4" title="Modifier le port d&amp;#39;écoute.">setPort</a>(<a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>()-&gt;port());
<a name="l00162"></a>00162                                             jeu.<a class="code" href="classpartie.html#a2003f42af8a8c3f3038e0707ca966821" title="Definie le nombre de joueur.">def_nbJoueurs</a>(tmp);
<a name="l00163"></a>00163                                             <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;tmp; i++ )<span class="comment">// Par défaut, on met tout les joueur en mode NON LOCAL</span>
<a name="l00164"></a>00164                                                 jeu.<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(i)-&gt;<a class="code" href="classperso.html#aabdabe266d21f553cd3814cd3b560c64" title="Permet de definir si ce perso est local ou distant.">defLocal</a>( <span class="keyword">false</span> );
<a name="l00165"></a>00165 
<a name="l00166"></a>00166                                             <span class="comment">/***********************************</span>
<a name="l00167"></a>00167 <span class="comment">                                            * Nombre de joueur LOCAL</span>
<a name="l00168"></a>00168 <span class="comment">                                            */</span>
<a name="l00169"></a>00169                                             <span class="keywordflow">while</span>( m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#a924bb726b5d2a413f4da0fe7a00962a2" title="Créer un menu pour récupérer un nombre entré par un utilisateur.">getNombre</a>(<span class="stringliteral">&quot;Nombre de joueur LOCAL&quot;</span>, 1, 1, tmp-1, &amp;tmp) != 3 &amp;&amp; m.isWindowOpen() )
<a name="l00170"></a>00170                                             {
<a name="l00171"></a>00171                                                 <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;tmp &amp;&amp; m.isWindowOpen(); i++ )
<a name="l00172"></a>00172                                                 {
<a name="l00173"></a>00173                                                     nomJoueurNumI[0] = 0;
<a name="l00174"></a>00174                                                     sprintf(titreNomJoueurNumI, <span class="stringliteral">&quot;Joueur %d entrez votre nom&quot;</span>, i+1);
<a name="l00175"></a>00175                                                     <span class="keywordflow">if</span>( m.<a class="code" href="classmoteur__sfml.html#a8628e69118d8923eff8fad979f791da2" title="Permet d&amp;#39;obtenir du texte.">getTexte</a>( titreNomJoueurNumI, nomJoueurNumI ) == 3 ){
<a name="l00176"></a>00176                                                         retourMenuAudessus = 1;
<a name="l00177"></a>00177                                                         <span class="keywordflow">break</span>;<span class="comment">// Permet de remonter au menu au dessus</span>
<a name="l00178"></a>00178                                                     }
<a name="l00179"></a>00179 
<a name="l00180"></a>00180                                                     jeu.<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(i)-&gt;<a class="code" href="classperso.html#a790e87487c0adb4360d690b2f2f2d05b" title="Modifie le nom du personnage.">defNom</a>(nomJoueurNumI);
<a name="l00181"></a>00181                                                     jeu.<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(i)-&gt;<a class="code" href="classperso.html#aabdabe266d21f553cd3814cd3b560c64" title="Permet de definir si ce perso est local ou distant.">defLocal</a>( <span class="keyword">true</span> );
<a name="l00182"></a>00182                                                 }
<a name="l00183"></a>00183                                                 <span class="keywordflow">if</span>( !retourMenuAudessus &amp;&amp; m.isWindowOpen() ){
<a name="l00184"></a>00184                                                     <span class="keywordflow">do</span>{
<a name="l00185"></a>00185                                                         m.<a class="code" href="classmoteur__sfml.html#a07c05115d0ba260cb5df07e310fda5e9">forcerRafraichissement</a>();
<a name="l00186"></a>00186                                                         tmp = jeu.<a class="code" href="classpartie.html#a9133cb48f9a3975c089dbc5dba8311c4" title="Lance le jeu.">main</a>( m.<a class="code" href="classmoteur__sfml.html#a2f096be2aa41c3a7045731ff39af1fcf">afficherMapEtEvent</a> );
<a name="l00187"></a>00187                                                         <span class="keywordflow">if</span>( tmp &gt;= 1 )
<a name="l00188"></a>00188                                                             sprintf(finPartie, <span class="stringliteral">&quot;Le joueur(%d) %s a gagne !&quot;</span>, tmp, jeu.<a class="code" href="classpartie.html#adb715dd93594bf27e53b84236a3abd31" title="Renvoie le nom du gagnant de la partie.">getWinnerName</a>().c_str());
<a name="l00189"></a>00189                                                         <span class="keywordflow">if</span>( tmp == 0 )
<a name="l00190"></a>00190                                                             sprintf(finPartie, <span class="stringliteral">&quot;Match nul ! Pas de gagnant !&quot;</span>);
<a name="l00191"></a>00191 
<a name="l00192"></a>00192                                                     }<span class="keywordflow">while</span>( tmp &gt;= 0 &amp;&amp; m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(finPartie, menu_replay, 3) != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00193"></a>00193                                                 }
<a name="l00194"></a>00194                                                 retourMenuAudessus = 0;
<a name="l00195"></a>00195                                             }
<a name="l00196"></a>00196                                         }
<a name="l00197"></a>00197                                         <span class="keywordflow">break</span>;
<a name="l00198"></a>00198                                     }
<a name="l00199"></a>00199                                     <span class="comment">/***********************************************</span>
<a name="l00200"></a>00200 <span class="comment">                                    * Client</span>
<a name="l00201"></a>00201 <span class="comment">                                    */</span>
<a name="l00202"></a>00202                                     <span class="keywordflow">case</span> 2: {
<a name="l00203"></a>00203                                         <span class="keywordflow">while</span>( m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#a8628e69118d8923eff8fad979f791da2" title="Permet d&amp;#39;obtenir du texte.">getTexte</a>( <span class="stringliteral">&quot;Veuillez entrez l&#39;adresse IP du serveur&quot;</span>, IP ) != 3 &amp;&amp; m.isWindowOpen() )
<a name="l00204"></a>00204                                         {
<a name="l00205"></a>00205                                             <a class="code" href="classpartie.html" title="Permet de gérer une partie offline ou online ( host et client ).">partie</a> jeu;
<a name="l00206"></a>00206                                             jeu.<a class="code" href="classpartie.html#ade01e6f9ef64f5dbc1cc1cb725a7a379" title="Permet de modifier la connection: Host, Local, None ( pas de connection ).">def_connection</a>( <a class="code" href="classpartie.html#ab404c2e853ee2e820a91f97bbb826207a44308fb32a7a5f92c250894c660caf3b">partie::CNX_Client</a> );
<a name="l00207"></a>00207                                             jeu.<a class="code" href="classpartie.html#aba546895433f712feea797aee65aeb96" title="Renvoie le client utilisé pour communiquer.">getClient</a>()-&gt;<a class="code" href="classbase_client_server.html#ae24984bbf180c9fe1e75160e108dbaa4" title="Modifier le port d&amp;#39;écoute.">setPort</a>(<a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>()-&gt;port());
<a name="l00208"></a>00208                                             jeu.<a class="code" href="classpartie.html#aba546895433f712feea797aee65aeb96" title="Renvoie le client utilisé pour communiquer.">getClient</a>()-&gt;<a class="code" href="classclient.html#a6c40fcab76ed1d882a253a1bf8c33546" title="Permet de définir le serveur où se connecter.">setServerAdress</a>(IP);
<a name="l00209"></a>00209                                             jeu.<a class="code" href="classpartie.html#a2003f42af8a8c3f3038e0707ca966821" title="Definie le nombre de joueur.">def_nbJoueurs</a>(1);
<a name="l00210"></a>00210 
<a name="l00211"></a>00211                                             <span class="comment">// On récup le nom du joueur</span>
<a name="l00212"></a>00212                                             nomJoueurNumI[0] = 0;
<a name="l00213"></a>00213                                             <span class="keywordflow">if</span>( m.<a class="code" href="classmoteur__sfml.html#a8628e69118d8923eff8fad979f791da2" title="Permet d&amp;#39;obtenir du texte.">getTexte</a>(<span class="stringliteral">&quot;Joueur, Entrez votre nom&quot;</span>, nomJoueurNumI ) == 3 ){
<a name="l00214"></a>00214                                                 retourMenuAudessus = 1;
<a name="l00215"></a>00215                                                 <span class="keywordflow">break</span>;<span class="comment">// Permet de remonter au menu au dessus</span>
<a name="l00216"></a>00216                                             }
<a name="l00217"></a>00217 
<a name="l00218"></a>00218                                             jeu.<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(0)-&gt;<a class="code" href="classperso.html#a790e87487c0adb4360d690b2f2f2d05b" title="Modifie le nom du personnage.">defNom</a>(nomJoueurNumI);
<a name="l00219"></a>00219                                             jeu.<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(0)-&gt;<a class="code" href="classperso.html#aabdabe266d21f553cd3814cd3b560c64" title="Permet de definir si ce perso est local ou distant.">defLocal</a>( <span class="keyword">false</span> );
<a name="l00220"></a>00220 
<a name="l00221"></a>00221                                             <span class="keywordflow">if</span>( !retourMenuAudessus &amp;&amp; m.isWindowOpen() ){
<a name="l00222"></a>00222                                                 <span class="keywordflow">do</span>{
<a name="l00223"></a>00223                                                     m.<a class="code" href="classmoteur__sfml.html#a07c05115d0ba260cb5df07e310fda5e9">forcerRafraichissement</a>();
<a name="l00224"></a>00224                                                     tmp = jeu.<a class="code" href="classpartie.html#a9133cb48f9a3975c089dbc5dba8311c4" title="Lance le jeu.">main</a>( m.<a class="code" href="classmoteur__sfml.html#a2f096be2aa41c3a7045731ff39af1fcf">afficherMapEtEvent</a> );
<a name="l00225"></a>00225                                                     <span class="keywordflow">if</span>( tmp &gt;= 1 )
<a name="l00226"></a>00226                                                         sprintf(finPartie, <span class="stringliteral">&quot;Le joueur(%d) %s a gagne !&quot;</span>, tmp, jeu.<a class="code" href="classpartie.html#adb715dd93594bf27e53b84236a3abd31" title="Renvoie le nom du gagnant de la partie.">getWinnerName</a>().c_str());
<a name="l00227"></a>00227                                                     <span class="keywordflow">if</span>( tmp == 0 )
<a name="l00228"></a>00228                                                         sprintf(finPartie, <span class="stringliteral">&quot;Match nul ! Pas de gagnant !&quot;</span>);
<a name="l00229"></a>00229 
<a name="l00230"></a>00230                                                 }<span class="keywordflow">while</span>( tmp &gt;= 0 &amp;&amp; m.isWindowOpen() &amp;&amp; m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(finPartie, menu_replay, 3) != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00231"></a>00231                                             }
<a name="l00232"></a>00232                                             retourMenuAudessus = 0;
<a name="l00233"></a>00233                                         }
<a name="l00234"></a>00234                                         <span class="keywordflow">break</span>;
<a name="l00235"></a>00235                                     }
<a name="l00236"></a>00236                                     <span class="comment">/***********************************************</span>
<a name="l00237"></a>00237 <span class="comment">                                    * Retour au menu précédant</span>
<a name="l00238"></a>00238 <span class="comment">                                    */</span>
<a name="l00239"></a>00239                                     <span class="keywordflow">case</span> 3: {<span class="comment">// Retour</span>
<a name="l00240"></a>00240                                         <span class="keywordflow">break</span>;
<a name="l00241"></a>00241                                     }
<a name="l00242"></a>00242                                 }
<a name="l00243"></a>00243                             }<span class="keywordflow">while</span>( entry != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00244"></a>00244                             <span class="keywordflow">break</span>;
<a name="l00245"></a>00245                         }
<a name="l00246"></a>00246                         <span class="comment">/*******************************************************</span>
<a name="l00247"></a>00247 <span class="comment">                        * Retour au menu précédant</span>
<a name="l00248"></a>00248 <span class="comment">                        */</span>
<a name="l00249"></a>00249                         <span class="keywordflow">case</span> 3: {<span class="comment">// Retour</span>
<a name="l00250"></a>00250                             <span class="keywordflow">break</span>;
<a name="l00251"></a>00251                         }
<a name="l00252"></a>00252                     }
<a name="l00253"></a>00253                 }<span class="keywordflow">while</span>( entry != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00254"></a>00254                 entry = 0;
<a name="l00255"></a>00255                 <span class="keywordflow">break</span>;
<a name="l00256"></a>00256             }
<a name="l00257"></a>00257             <span class="comment">/*******************************************************************</span>
<a name="l00258"></a>00258 <span class="comment">            * Menu des options</span>
<a name="l00259"></a>00259 <span class="comment">            */</span>
<a name="l00260"></a>00260             <span class="keywordflow">case</span> 2: {<span class="comment">// Options</span>
<a name="l00261"></a>00261                 <span class="keywordflow">do</span>{
<a name="l00262"></a>00262                     <span class="keywordflow">switch</span>( entry = m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(<span class="stringliteral">&quot;Options&quot;</span>, menu_options, 3) )
<a name="l00263"></a>00263                     {
<a name="l00264"></a>00264                         <span class="comment">/*******************************************************</span>
<a name="l00265"></a>00265 <span class="comment">                        * Menu des options</span>
<a name="l00266"></a>00266 <span class="comment">                        */</span>
<a name="l00267"></a>00267                         <span class="keywordflow">case</span> 1: {<span class="comment">// Port</span>
<a name="l00268"></a>00268                                 <span class="keywordflow">if</span>( m.<a class="code" href="classmoteur__sfml.html#a924bb726b5d2a413f4da0fe7a00962a2" title="Créer un menu pour récupérer un nombre entré par un utilisateur.">getNombre</a>(<span class="stringliteral">&quot;Port pour le serveur&quot;</span>, <a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>()-&gt;<a class="code" href="classoptions.html#a4eeb468347a4f33dee3b565a35efe7a8" title="Donne le port utilisé pour le jeu.">port</a>(), 1, 9999, &amp;tmp ) == 2 ){
<a name="l00269"></a>00269                                     <a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>()-&gt;<a class="code" href="classoptions.html#aacf689ad8af10573989f26fd5de3c3aa" title="Permet de définir un port compris entre [0 et 9999].">defPort</a>( tmp );
<a name="l00270"></a>00270                                     <a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>()-&gt;<a class="code" href="classoptions.html#a30947cfb97ac0346a6557388cb6cab9b" title="Permet d&amp;#39;enregistrer la config.">enregistrerConfig</a>();
<a name="l00271"></a>00271                                 }
<a name="l00272"></a>00272                             <span class="keywordflow">break</span>;
<a name="l00273"></a>00273                         }
<a name="l00274"></a>00274 
<a name="l00275"></a>00275                         <span class="comment">/*******************************************************</span>
<a name="l00276"></a>00276 <span class="comment">                        * Menu des claviers</span>
<a name="l00277"></a>00277 <span class="comment">                        */</span>
<a name="l00278"></a>00278                         <span class="keywordflow">case</span> 2: {<span class="comment">// Claviers</span>
<a name="l00279"></a>00279                             <span class="comment">/*******************************************************</span>
<a name="l00280"></a>00280 <span class="comment">                            * Menu des claviers</span>
<a name="l00281"></a>00281 <span class="comment">                            */</span>
<a name="l00282"></a>00282                             <span class="keywordflow">do</span>{
<a name="l00283"></a>00283                                 <span class="keywordflow">switch</span>( entry = m.<a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">menu</a>(<span class="stringliteral">&quot;Options des Claviers&quot;</span>, menu_options_claviers, 5) )
<a name="l00284"></a>00284                                 {
<a name="l00285"></a>00285                                     <span class="comment">/*******************************************************</span>
<a name="l00286"></a>00286 <span class="comment">                                    * Config d&#39;un clavier</span>
<a name="l00287"></a>00287 <span class="comment">                                    */</span>
<a name="l00288"></a>00288                                     <span class="keywordflow">case</span> 1:
<a name="l00289"></a>00289                                     <span class="keywordflow">case</span> 2:
<a name="l00290"></a>00290                                     <span class="keywordflow">case</span> 3:
<a name="l00291"></a>00291                                     <span class="keywordflow">case</span> 4: {<span class="comment">// CONFIG CLAVIERS !</span>
<a name="l00292"></a>00292                                         m.<a class="code" href="classmoteur__sfml.html#a418c3276e0e92dd23ef25da6f9af9b04" title="Menu permettant d&amp;#39;afficher et de modifier la configuration du clavier d&amp;#39;un joueur...">afficherConfigurationClavier</a>( entry );
<a name="l00293"></a>00293                                         <a class="code" href="classoptions.html#a3db3c367210272824e13e6bb1260e8c4" title="Initialise la class options.">options::getInstance</a>()-&gt;<a class="code" href="classoptions.html#a30947cfb97ac0346a6557388cb6cab9b" title="Permet d&amp;#39;enregistrer la config.">enregistrerConfig</a>();
<a name="l00294"></a>00294                                         <span class="keywordflow">break</span>;
<a name="l00295"></a>00295                                     }
<a name="l00296"></a>00296                                     <span class="keywordflow">case</span> 5: {<span class="comment">// Retour</span>
<a name="l00297"></a>00297                                         <span class="keywordflow">break</span>;
<a name="l00298"></a>00298                                     }
<a name="l00299"></a>00299                                 }
<a name="l00300"></a>00300                             }<span class="keywordflow">while</span>( entry != 5 &amp;&amp; m.isWindowOpen() );
<a name="l00301"></a>00301                             entry=0;
<a name="l00302"></a>00302                             <span class="keywordflow">break</span>;
<a name="l00303"></a>00303                         }
<a name="l00304"></a>00304 
<a name="l00305"></a>00305                         <span class="comment">/*******************************************************</span>
<a name="l00306"></a>00306 <span class="comment">                        * Retour au menu précédant</span>
<a name="l00307"></a>00307 <span class="comment">                        */</span>
<a name="l00308"></a>00308                         <span class="keywordflow">case</span> 3: {<span class="comment">// Retour</span>
<a name="l00309"></a>00309                             <span class="keywordflow">break</span>;
<a name="l00310"></a>00310                         }
<a name="l00311"></a>00311                     }
<a name="l00312"></a>00312                 }<span class="keywordflow">while</span>( entry != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00313"></a>00313                 entry=0;
<a name="l00314"></a>00314                 <span class="keywordflow">break</span>;
<a name="l00315"></a>00315             }
<a name="l00316"></a>00316 
<a name="l00317"></a>00317             <span class="keywordflow">case</span> 3: {<span class="comment">// Quiter</span>
<a name="l00318"></a>00318                 <span class="keywordflow">break</span>;
<a name="l00319"></a>00319             }
<a name="l00320"></a>00320         }
<a name="l00321"></a>00321     }<span class="keywordflow">while</span>( entry != 3 &amp;&amp; m.isWindowOpen() );
<a name="l00322"></a>00322 
<a name="l00323"></a>00323     <span class="comment">//**************************************************************************</span>
<a name="l00324"></a>00324     <span class="comment">//**************************************************************************</span>
<a name="l00325"></a>00325 
<a name="l00326"></a>00326 <span class="preprocessor">    #ifdef __LIB_SDL__</span>
<a name="l00327"></a>00327 <span class="preprocessor"></span>        <span class="keyword">delete</span> &amp;m;
<a name="l00328"></a>00328 <span class="preprocessor">    #endif</span>
<a name="l00329"></a>00329 <span class="preprocessor"></span>
<a name="l00330"></a>00330 
<a name="l00331"></a>00331     <span class="comment">// Désinitialisation des options général</span>
<a name="l00332"></a>00332     <a class="code" href="classoptions.html#a5be99ac3b975b5dd294788678147688f" title="Désinitialise la class options.">options::uInit</a>();
<a name="l00333"></a>00333 
<a name="l00334"></a>00334 
<a name="l00335"></a>00335     fseek(stderr , 0, SEEK_END ); <span class="comment">//On trouve la fin du fichier</span>
<a name="l00336"></a>00336     <span class="keywordflow">if</span>( !ftell(stderr) ){
<a name="l00337"></a>00337         fclose(stderr);
<a name="l00338"></a>00338         <span class="keyword">remove</span>(<span class="stringliteral">&quot;bug.log&quot;</span>);
<a name="l00339"></a>00339     }<span class="keywordflow">else</span>{
<a name="l00340"></a>00340         fclose(stderr);
<a name="l00341"></a>00341     }
<a name="l00342"></a>00342 
<a name="l00343"></a>00343     <span class="keywordflow">return</span> EXIT_SUCCESS;
<a name="l00344"></a>00344 }
</pre></div></div>
</div>
<hr class="footer"/><address class="footer"><small>Généré le Fri Jan 21 2011 01:21:27 pour Bomberman par&nbsp;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.1 </small></address>
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